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METAL GEAR SOLID 2: SONS OF LIBERTY

Metal Gear Solid 2: Sons of Liberty is a stealth action game directed by Hideo Kojima, developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001. It is the fourth game in the Metal Gear series produced and directed by Kojima and is the direct sequel of Metal Gear Solid. Its release was followed by an expanded edition, Metal Gear Solid 2: Substance for the PlayStation 2, Xbox, and Microsoft Windows. Metal Gear Solid 3: Snake Eater, a prequel to the entire Metal Gear series, followed in 2004. In 2008, a direct sequel, Metal Gear Solid 4: Guns of the Patriots was released.

The game was well-received, shipping over 7 million copies worldwide. It received a metascore of 96 on Metacritic and average of 95.09% on GameRankings. While the gameplay and graphics were universally acclaimed, critics and fans were divided on the philosophical nature and execution of the game's storyline, which explores the themes of memes, social engineering, political conspiracies, and artificial intelligence. Critics and fans were also divided on Raiden, a new character who serves as the main protagonist for the majority of the game, and the length of the game's cutscenes. Over the years, the game has seen greater acclaim.



Two years after the events of the Shadow Moses Incident, Solid Snake and Otacon, working as Philanthropy, receive intelligence of a new type of Metal Gear being transported through the Hudson River. As Snake boards the tanker, it's seized by a group of Russian mercenaries led by Revolver Ocelot, intent on stealing the new Metal Gear.

Another two years later and the Big Shell, the offshore clean up facility constructed in its place is taken over by a terrorist faction calling themselves the Sons of Liberty. New FOXHOUND operative Raiden is sent in to neutralize the threat. However, all is not as it seems.

HEROES

Solid Snake

Solid Snake

Special Operations Soldier


"The Man Who Makes the Impossible Possible"

Raiden

Raiden

Liberian-American mercenary and former special forces soldier


"New recruit to the reformed FOXHOUND unit."

MAIN CHARACTERS

Dr. Hal Emmerich

Dr. Hal Emmerich

Chief engineer of Metal Gear REX


"Hal's chosen nickname was derived from the Japanese animation convention Otakon"

Rosemary

Rosemary

Wife of Raiden as well as a psychological counselor


"Formerly a data analyst and spy"

Colonel

Colonel

AI recreation of former FOXHOUND commander Roy Campbell

"The Colonel was designed to lead Raiden through the Patriots' S3 Plan"

Olga Gurlukovich

Olga Gurlukovichg

Was the daughter of Sergei Gurlukovich


"She took command of her father's unit after his death"

Peter Stillman

Peter Stillman

Bomb disposal expert


"Helped Raiden and Iroquois Pliskin during the Big Shell Incident."

Emma Emmerich

Emma Emmerich

Computer engineer specializing in artificial intelligence and complex logic

"She was the stepsister of Hal "Otacon" Emmerich."

James Johnson

James Johnson

44th President of the United States


"He was the successor of George Sears."

Revolver Ocelot

Revolver Ocelot

Russian-American operative of FOXHOUND and an agent of the Patriots

"A master of interrogation and a formidable gunfighter"

Dead Cell

Fortune

Fortune

Real name Helena Dolph Jackson


"Was a leading member of the Navy SEALs anti-terrorist unit Dead Cell."

Fatman

Fatman

Member of Dead Cell and a highly trained expert in bomb making.
"Participated in the armed takeover of the Big Shell offshore cleanup facility in 2009."

Vamp

Vamp

Ex-member of Dead Cell with vampire-like attributes


"He was also an expert with knives and close quarters combat."

Solidus Snake

Solidus Snake

Real name George Sears


"the third Son of Big Boss"

Metal Gear Solid 2 began development in 1999. It was originally going to titled Metal Gear Solid III. The Roman numerals in the title was used to represent the three tallest skyscrapers in Manhattan, the setting of the game. In addition, Hideo Kojima implied that several of the themes he intended to be used in Metal Gear Solid 2 were essentially put into film format by the Wachowskis via their movie The Matrix beforehand.

According to Hideo Kojima in the documentary Metal Gear Saga Vol. 1, the original plot of the game revolved around nuclear weapon inspections in Iraq and Iran. In the plot, Solid Snake was supposed to stop the new Metal Gear while it was located on an aircraft carrier, in a certain time limit. He was also supposed to defeat Liquid Snake and his group, implying that Liquid had faked his death from FOXDIE in the previous game. However, about six months into the project, tensions in the Middle East began to arise, so the development team decided that they couldn't make a game with such a plot. The tanker in the final version is based on the original plot.

Metal Gear Solid 2 was also intended to reference the novel City of Glass, a novel by Paul Auster published in 1985, most notably in the naming of its characters. Raiden's support team originally featured a field commander named Daniel Quinn (simply referred as the "Colonel" in-game); Maxine "Max" Work, an Asian woman who saves the game data and quotes Shakespeare; and William "Doc" Wilson, the creator of GW. All take their names from key characters in the book, and all three would have turned out to be AIs. None of these characters appear in the final version. Their roles were absorbed by other characters, namely the "Colonel Campbell" simulation, Rose, and Emma Emmerich. Peter Stillman, however, takes his name from another City of Glass character.

A two player versus mode was also planned. However, it was dropped for unknown reasons.

Metal Gear Solid 2 is the first Metal Gear game to contain a note at the beginning that states that the events of the story are fictional. The note was presumably added in due to the events of September 11. This would later be repeated in Metal Gear Solid V: The Phantom Pain.

The consistent plot device throughout the game of all the characters either giving lies at least once or otherwise betraying and going to the other side of the conflict, according to Kojima, was based on the film L.A. Confidential.

According to the localizer of the game, Agness Kaku, Konami and Kojima had been insistent that the localized script remain exactly the same as in Japan on a micro-level in a manner comparable to scientific journals and legal documents, meaning she could not remove anything even to keep the flow or reduce repetition.

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